Weekly Dev Update: New Options Menu Design – Saqer's Paradox
Saqer's Paradox - Promo » Devlog

This week, we focused on redesigning the Options Menu. The new design features organized tabs for Gameplay, Audio, Graphics, and Input, with clear icons, toggles, and navigation instructions. It’s sleek, intuitive, and built to make customization easy for players.
Currently implemented in Unreal Engine as a static prototype, the design has strong potential to be reused in shops and inventory menus—consistent navigation throughout the game is the goal. Two birds, one stone!
Team update: we’re interviewing Acapella composers and video editors to grow the Saqer’s Paradox team. Progress is steady, and every step brings the game closer to life.
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Saqer's Paradox - Promo
A handcrafted 2.5D pixel RPG inspired by Four Swords and Octopath Traveler.
Status | Released |
Author | Saqer's Paradox |
Genre | Adventure |
Tags | Exploration, Fantasy, Hand-drawn, ibrahim-alibrahim, ibrahimalibrahim, Indie, Puzzle-Platformer, Retro |
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